Showing posts with label cover design. Show all posts
Showing posts with label cover design. Show all posts

Saturday, September 24, 2011

DAZ for Cover Art

In my never-ending quest to write about interesting tools available to the self-published author, I'd like to spend a little time talking 3d rendering software.

Specifically, I'd like to talk about DAZ3D.  DAZ is 3D rendering software that gives people like me (who can barely draw competent stick figures) the ability to make art like this. 

Wood Elves by Maraich
Sort of.  See, here's the thing, Daz has what we shall nicely call "a steep learning curve."  Or maybe, I should say art in general has a steep learning curve.  Though both of these ideas go hand in hand.  Daz is equipped to allow you to make any little change you need to for successful art, so it's complicated software.

The premise is deeply seductive.  You see images like the one to the left, and they're beautiful.  You watch the intro video and see how Daz works. It's 3d rendering software with props.  It's like the ultimate dress up game.  You buy the dolls (characters) you like, and the clothing you want them in, and the props around them, and then arrange them however you like.  Almost everything is practically infinitely customizable.  You can take their base objects and make your characters, places, and scenes come to life.

It's brilliant.  If you're anything like me, you can barely produce legible handwriting, let alone draw anything.  But with Daz, all you need is the ability to move sliders left and right.  I can do that!  You can do that!  And if you're like me, upon seeing what was possible, and looking at your cover art, which isn't terrible, but you'd like to spiff it up, your credit card leapt out of your wallet and began entering the numbers all by itself.  (The basic software is free, the characters, props, clothing, etc, all costs money.)

So, I bought characters, I bought clothing, I messed around with sliders, and produced...

Graveyard 1 by Keryl Raist
Well, it's not precisely Revenge of the Sims, but it's not good either.  And I'm not alone in doing this.  So have a lot of other self published authors.  Complaints about atrocious CGI (computer generated image) cover art isn't precisely rare in our field. 

See, there are things you learn while you learn to draw that a lot of us who aren't artists don't know much about. Shadows for example. The software handles the shadows, but you fine tune them.  So for example, the shadows on the clothing look fine, but Sarah's (the girl character's name) hair looks off.  Likewise something weird is happening with the shadows on the ground.

If you can actually draw you probably know something about posture, poses, and facial expressions.  I've had problems with the shoulders.  Chris' (the guy character) shoulders are too stiff.  He's supposed to be relaxed and comforting.  Sarah's supposed to look like she's about to spring up and attack something that's scaring her.

As my husband said, it looks stiff and cartoonish.

But this is all fixable.  (Hence the steep learning curve comment.)    After many hours online reading more about how 3d renders work, and more hours spent adjusting sliders, I got to this.

Graveyard 2 by Keryl Raist
Better.  The ground still has some odd shadowing, but the background lighting now clearly says, "Sunset."  Chris looks a bit less stiff, but I've got the camera so you can't really see his face anymore.  His clothing looks better, but still isn't perfect.  Sarah looks like she's about to burst into tears, and that's just not right.  She's supposed to be scared, not sad.  Amazing what a 15% change in the curve of the lips will do.  Her hair no longer has those weird lines, but the reflection is a bit too sharp.

The big issue right now is posture.  Sarah's shoulders are doing a better job of conveying 'scared' but her arms are wrong, and in real life, the knife would fall to the ground if she was holding it that loosely.

Real artists use life studies.  There's a reason for this.  It wasn't until I actually held a knife that I realized how tight the fist needed to be or that the thumb was way off.  Meanwhile, if you're so scared you're about to attack, that sort of bent arm/fist just isn't happening.  On top of that (though you can't see it in the picture) I had the weight on her legs wrong, which adds to her looking 'off.'  I'm taking a picture of my husband holding a staff soon, because Chris' grip looks better from shot one to two, but I have a feeling the arm is off.

Graveyard 3 by Keryl Raist
And so the changes continue. Chris' shirt looks better, but the lighting makes it look a bit shiny.  Sarah's hair still isn't quite there.  Her facial expression is better, but not quite right yet either. The hand holding the knife is better, so is the arm with the fist, but the actual fisted hand still needs a little adjustment on the bend.  I'll probably end up messing with Chris' arm holding the staff a bit more, too.

Then I'll probably re-light the whole thing three or four more times to just see how different combinations work.

So, do I recommend DAZ?  Yes.  Doing this is a whole lot of fun.  But it's not easy.  And it's not quick.  When it comes down to it, we see so many thousands of tiny details that we never really notice, until we run into an image where they don't look right.  Then we still don't notice them, but we do realize the image isn't right.

I'm not ready to start publishing my images as cover art yet.  But I'm pretty sure one of these days I'll get it down.  I will learn to really see the details.  In the meantime, I look at the images others have created with Daz and feel hopeful that one of these days I too will produce something worth putting on the cover of my book.  One of these days, I'll get to the point where I can do things like this:

Spirit Quest DS Version by Maraich

Saturday, May 14, 2011

Fotolia for Cover Art

Spooky Haunted House
Recently I received an email from a lovely lady at Fotolia.com.  She wanted to know if I'd be interested in a free trial subscription to Fotolia so I could blog about it here.  After I spent a moment doing my happy dance, I responded with a polite yes.

See, one of the most troublesome aspects of Indie Writerhood is that we have to do it all ourselves or hire out for it.  And while many of us can master basic programming, how to format our novels for digital and print publication, and social networking, most of us are not visual artists.  We may have an idea of what we want our covers to look like, but we rarely have the skills to make that image come to life.

Erotica
But there are wonderful places, like Fotolia, online that sell something called stock photos.  And stock photos makes life a lot easier for the Indie writer.  We no longer have to become master artists or photographers.  We can buy images and either using what talent we currently have, or hiring out for someone who knows graphic design, get a good cover.

Bond, Jane Bond
Fotolia works on two different options, you can buy credits (I'm not sure why you buy credits instead of paying straight off the bat, but, well, I don't really need to understand either.) or you can buy a subscription.   For most Indies looking at setting up maybe one or two covers at a time, I'd say the credit plan is probably your best bet.  If you're looking at producing a lot of covers, either as a cover artist yourself, or because you've got a ton of work that you want to get ready for publication, the subscription plan may be a better deal.  (And by a lot, I mean you need more than $200 worth of art in a one month period.)  When you use credits a standard sized image (about what you'll want for a straight electronic copy) runs a few dollars.  For a large image (what you'd probably want for a physical book cover) prices generally seemed to run from ten to fifteen dollars. 

Fairy Forest
Besides the change in size, what does that money buy you?  The standard license gives you the right to make derivative works (mess around with the image, take a bit from this picture here, a bit from that one there, and put them together) for all print and electronic media.  You can't resell the original.  You can't give it to your buddies.  If you want to upgrade your license and spend a bit more than $100 for the image, you can use the image for goods for resale.  So if you want to go on a major marketing campaign with your cover art, use it on t-shirts, mugs, refrigerator magnets, then you'll need the upgrade.  If you just want a book cover and images for your website, the standard license will do. 
The White Queen

How about selection?  Well, as you can see from just these samples, they've got a wide array of styles and themes.  (And these are the merest tip of the iceberg of pictures I liked.)  There are millions of them on the site.  I tried all sorts of off the wall search queries, and the only thing that didn't bring up any hits was "Scottish Laird."  (Though Highlander turned up over 100 results.) 

So, if you've got a complicated image in your mind.  Like say a male, red-haired, light-blue skinned elf with a celtic knot in ivy vines down his left arm, they probably don't have it.  But you'd also probably be amazed at how close you can get.  The White Queen looks a lot like one of my main characters.  Crop the image properly and she's dead on.  And if you're looking for something a tad less specific than my red-haired elf, you should have many, many options to work with. 

Go check it out, see if they've got the pictures you need to make your dream cover.